Razer Phone PSD Mockup

Last Updated on July 21, 2026 by Editorial Team

A free PSD mockup with the Razer’s newly-launched smartphone for gamers. Created and shared by Alhasan Diab.

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What makes this Razer Phone PSD mockup worth having in your kit is the phone itself.

Unlike the rounded, minimal silhouettes of most flagship devices, the Razer Phone has a squared-off, industrial build with a visible mesh grille along the top and bottom edges and slim front-facing speakers.

That boxy, angular chassis reads instantly as a gaming device, which makes this mockup a natural fit for showcasing dark, high-contrast, high-energy artwork rather than soft lifestyle photography.

In the preview, the screen is filled with a moody green and purple illustration of a winged demon creature, and the glow of the artwork bounces subtly off the dark charcoal background behind the phone.

That interplay between the screen content and the ambient backdrop is worth paying attention to when you drop in your own design.

Because the background sits in a neutral dark gradient, any bright or saturated colors on the screen will pop hard, so this mockup rewards bold wallpapers, game UI screens, or vivid app interfaces over pale or low-contrast layouts.

Where This Mockup Works Best

This is a natural choice for anyone presenting mobile game UI, gaming app interfaces, esports branding, or dark-themed wallpaper packs.

Illustrators and concept artists showcasing character art or fantasy pieces will find the vertical screen space displays full-bleed artwork cleanly, with no notch or rounded corners interrupting the image.

  • Gaming app and game HUD design presentations
  • Wallpaper and lock screen art portfolios
  • Streaming, esports, or tech brand social posts
  • Dark-mode UI kits and app onboarding screens
  • Behance and Dribbble shots for gaming-adjacent products

It suits any project that wants to lean into a rugged, performance-driven, gamer aesthetic rather than a clean consumer-tech look.

Editing the screen content is straightforward in any layered PSD workflow.

You locate the smart object or screen layer, double-click to open it in its own canvas, place your design or artwork inside, then save and close to have it automatically map back onto the phone’s display with the correct perspective.

Because the screen in this mockup sits flat and front-facing rather than at an angle, you have a lot of freedom to work with straightforward rectangular artwork without worrying about complex perspective warping.

When adapting the background, keep the dark, moody tone in mind since it is part of what sells the gaming identity.

Swapping in a bright white or pastel background will fight against the phone’s aggressive design language, so if you want to shift the mood, stick to deep tones like charcoal, near-black, or a dark saturated color that echoes something in your screen artwork.

You can also adjust the ambient glow or add a subtle color cast that matches your app or artwork’s dominant hue, similar to how the green in the demon illustration seems to tint the surrounding space.

For presentation sets, pair this mockup with a second or third phone at a slight angle, or place it alongside a controller, keyboard, or headset mockup to build out a fuller gaming-brand scene.

It also works well isolated on a single slide in a portfolio case study, letting the screen content and the phone’s distinctive hardware do the talking without extra props competing for attention.

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