Find Restaurant App UI
Last Updated on August 10, 2026 by Editorial Team
Find Restaurant is a small application UI crafted by TushiT. The package includes 5 PSD files:
- welcome screen
- browse restaurants
- pick location
- restaurant details
- route (navigation to the restaurant)
Look closely at the five screens stacked in the preview and you can see a complete user journey mapped out in a single glance, from the coral splash screen with its heart-and-cutlery mark down to the darker map views used for location and route.
That gradient itself, sliding from a deep red into a warmer coral pink, is the strongest visual signature of this restaurant finder app UI kit. It carries across the welcome screen, the header bars, and the call-to-action buttons, giving the whole flow a consistent, appetite-friendly warmth that reads as food and hospitality without relying on photography alone.
The white circular badge on the welcome screen, with its heart shaped around a fork, knife, and spoon, is a nice bit of icon work. It communicates the app’s purpose instantly, which matters when you’re evaluating restaurant app UI concepts for a food discovery or dining recommendation product.
The rest of the interface leans on a clean, mostly white base with dark map overlays for the location and navigation screens, so the coral accent always feels intentional rather than overwhelming.
Typographically and structurally, this kit sticks to conventions any mobile designer will recognize: a back arrow top-left, a filter icon top-right on the browse screen, card-style restaurant listings with thumbnail photos, star ratings, and distance labels. That familiarity is a strength here. It means the templates can double as a fast starting point for wireframing a food delivery app, a restaurant booking app, or a local business directory, since the underlying patterns (search by city, confirm address, browse a list, view details, get directions) apply well beyond restaurants alone.
Working With the Five Screens
Each screen in this set represents one distinct step, so it’s worth treating them as a sequence rather than five unrelated comps.
Start with the welcome screen if you’re pitching the concept or building a clickable prototype, since it sets the tone before a user ever sees data.
From there, the pick-location screen introduces form fields for city and address alongside a “use current location” style option, which is worth studying if you need a pattern for onboarding users into any location-based service.
The browse and details screens are the ones you’ll likely spend the most time customizing. Swap in your own restaurant photography, adjust the card spacing to fit your content length, and replace the placeholder Latin copy with real descriptions.
Because the layered files are editable, you can recolor the gradient to match a different brand palette, restyle the icon badge, or swap the accent color while keeping the grid and spacing intact.
The route screen, with its dark map treatment and floating action button, is a handy reference for anyone designing navigation or delivery-tracking states, even outside a restaurant context.
If you’re assembling a portfolio case study or a client pitch deck, pairing these screens with a simple phone mockup and a short annotated flow diagram will make the food app UI concept easier to present.
For faster mockup work, group the welcome and browse screens together as your hero shots, since they carry the most visual punch, and save the location and route screens for supporting detail slides where the functionality matters more than the color.