Free iPhone X Design Mockup

Last Updated on July 18, 2026 by Editorial Team

Isometric high resolution (4000px x 4000px at 200dpi) iPhone X mockup in Photoshop .PSD format.

The freebie includes one mockup. Thanks to Modisana for creating and sharing this.

You can also get the full premium version with 9 mockups with different view angles and compositions, 6000x6000px resolution and bonus clay renderings. →

iPhone X mockups full version

The angle here is what sells this iPhone X mockup: the phone is tilted in a loose isometric pose, resting on a neutral gray backdrop that reads as studio-clean without competing with the screen.

That tilt gives the render a sense of depth and physicality that a straight-on, flat mockup can’t match. You can see the beveled edges of the stainless steel frame catch light along the side, and the notch and speaker cutout are rendered with enough precision that the device feels tangible rather than like a generic phone silhouette.

The screen content in the preview, a saturated blue-to-pink gradient with a handwritten “Thank You!” script, is just a placeholder, but it demonstrates how well this mockup handles vibrant, colorful UI. Bright gradients and bold typography sit naturally on the glass, picking up subtle reflections near the top edge where the screen curves into the bezel.

That reflection detail matters a lot for realism. It’s the kind of thing that separates a mockup you’d actually ship in a portfolio from one that looks pasted on.

Where This Isometric Angle Works Best

Because the phone is angled rather than flat, this mockup is particularly suited to app store screenshots, onboarding screen showcases, and thank-you or confirmation screen presentations, exactly the kind of content shown in the preview.

It also reads well in dribbble shots, behance case studies, and app landing pages where you want a hero image that feels dynamic instead of static.

A few scenarios where this angle pays off:

  • Showcasing a single key screen, like a splash screen, success state, or onboarding card, in a way that feels editorial rather than clinical.
  • Building a hero section for an app landing page where the isometric tilt adds visual interest without needing extra graphic elements around it.
  • Presenting UI to a client or stakeholder where a sense of realism and craftsmanship matters more than a flat, straight-on comparison.

If you need to compare multiple screens side by side, a flat front-on mockup will usually serve you better since isometric angles introduce perspective distortion that makes direct comparisons harder to read at a glance.

Swapping in your own screen is straightforward. Open the mockup in your editor, locate the layer or smart object representing the display, and drop your UI design into that placeholder.

Because the screen is set at an angle, most mockup files handle the perspective warp automatically once you replace the smart object contents, so you don’t need to manually skew your artwork.

It’s worth double-checking how your design’s edges align with the rounded corners and notch area before exporting, since bright gradients or busy patterns near the top of the screen can sometimes clash with the notch cutout if elements are placed too close.

The neutral gray background is intentionally unobtrusive, which makes it easy to drop this mockup into a larger composition. You can layer it over a colored backdrop, add drop shadows for a floating effect, or place it alongside other device mockups to build a multi-screen showcase.

Because the base tone is gray rather than a strong brand color, it won’t clash with whatever palette your UI or marketing material uses, whether that’s a muted corporate scheme or the kind of bold gradient shown in the preview.

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